This does the following :
- open a local PixBin (*.pixb) file, using
pixpipe.FileToArrayBufferReader
- redirect the file buffer into a
pixpipe.PixBinDecoder
- get the outputs as a generic that a possibly
pixpipe.Image3D
or pixpipe.Image2D
object
- display outputs in separate canvas using a single instance of
pixpipe.CanvasImageWriter